If you’re on the hunt for a new single-player Action RPG that captures the essence of Elden Ring, you might want to give The First Berserker: Khazan a try. Developed by Neople, this Soulslike game offers a challenging experience reminiscent of Elden Ring’s thrill, but with its own unique twists. Before diving into The First Berserker: Khazan, it’s helpful to understand its level of difficulty and how it stacks up against that of Elden Ring.
For starters, The First Berserker: Khazan brings a difficulty level that some might argue feels reminiscent of Elden Ring’s controversial Shadow Of The Erdtree DLC. Despite this, the game provides various layered progression systems that offer players the chance to gradually tackle its challenging terrain.
Now let’s talk about the difficulty comparison between The First Berserker: Khazan and Elden Ring, specifically its base game and the Shadow Of The Erdtree DLC.
### Challenging Bosses Await
Elden Ring isn’t known for easy combat, given the countless weapons, spells, and gear combinations players can experiment with. Unique playstyles often emerge, allowing players to stick with their favorite strategies. In The First Berserker: Khazan, although there are not as many weapon types to choose from, players will need to master a variety of offensive and defensive skills to defeat some of the tougher enemies. These opponents have large health bars and limited opportunities for free hits, so unless players learn to mix offensive and defensive maneuvers effectively to create counterattack openings, they might find the game’s bosses just as challenging as those in Elden Ring’s Shadow Of The Erdtree DLC.
However, if players are open to learning the ropes early on, the main foes in The First Berserker: Khazan, while formidable barriers in the game’s linear progression, can be overcome by leveraging the game’s more forgiving progression systems.
### Abundant Progression Systems
Lacrima, the currency in The First Berserker: Khazan that corresponds to Runes in Elden Ring, is used to upgrade player attributes. Like in many Soulsborne games, players must recover these progression points upon death or risk losing them entirely. However, The First Berserker: Khazan offers more leniency with Lacrima. For instance, if players die during a boss fight, they’ll find their lost Lacrima waiting just outside the arena, and they’ll even receive additional Lacrima depending on how much damage they inflicted on the boss. These quality-of-life improvements mean players can slowly build up upgrades with repeated attempts.
Apart from the typical attribute-upgrade path found in Elden Ring, The First Berserker: Khazan boasts multiple permanent progression systems. Players can enhance their weaponry and armor, tap into character development, and explore weapon skill trees unique to the game.
The challenging start of The First Berserker: Khazan may be as tough as Elden Ring’s Shadow Of The Erdtree DLC, but as players expand their game arsenal and unlock the progression systems available throughout the storylines and quests, they’ll see that the difficulty curve begins to level out, providing a more balanced experience.