Animal Company, a free-to-play game in early access on Quest, has consistently topped the platform’s earnings charts, giving longtime favorite Gorilla Tag some real competition. Despite being inspired by Lethal Company, Animal Company is showing no signs of slowing down in popularity.
Animal Company has achieved something remarkable by crossing a major milestone that only one other game, Another Axiom’s Gorilla Tag, had reached. Gorilla Tag became the first on Quest to amass over 100,000 user reviews back in March, solidifying its status as the most successful game, both by reviews and revenue.
However, now it’s Wooster Games’ turn to shine. Animal Company, which cleverly blends Gorilla Tag’s unique arm-based movement with elements from the hit survival game Lethal Company, has also surpassed the 100K user review landmark. This impressive feat comes shortly after the studio celebrated surpassing 1 million monthly active users (MAU) just last month, doubling its reviews in a remarkably short period.
A month ago, Animal Company had around 60,000 user reviews on the Horizon Store, while Gorilla Tag boasted a bit over 140,000. Fast forward a month, and Animal Company has skyrocketed to over 108,000 reviews. During that same period, Gorilla Tag only saw an increase of 6,000 reviews.
Independent data aggregator VRDB uncovered that a notable increase in user reviews began around mid-March. Data shows an intriguing upward trend that has caught the gaming community’s attention.
If Animal Company keeps this upward trajectory, it could potentially outshine Gorilla Tag as the most reviewed game on Quest. However, a few other metrics must be considered when determining overall popularity. Consistently maintaining high daily active user (DAU) and MAU metrics are crucial, and for now, Gorilla Tag remains the undefeated leader week after week—although Animal Company is hot on its heels.
For Wooster Games, this explosion in user numbers must eventually lead to increased revenue. The studio last provided insights into their financial success when they introduced microtransactions in September. Although exact figures haven’t been disclosed, the company reports being in “a strong and healthy position.”
In March, Wooster Games shared with Road to VR that since they launched monetization, their revenue has doubled each month since December. The real standout, however, is their burgeoning player base—Animal Company now boasts over 1 million MAUs, quadrupling since December.
These events occur as the Quest platform experiences a demographic shift driven by the release of Meta’s $300 mixed reality headset, Quest 3S. Meta has noted a significant boost in revenue from free-to-play content and younger players, evident in games like Animal Company and Gorilla Tag, thanks to in-app purchases.
The pressing question is whether this momentum can be sustained over time in both player engagement and revenue. Gaming enthusiasts are keen to hear more about Wooster Games’ financial milestones, as it would provide a clearer image of the current standing of Quest’s top-grossing titles. If these numbers resemble Gorilla Tag’s last reported earnings in June, they might well already be in the millions.