Owlchemy Labs and Resolution Games have exciting news for fans of immersive gaming. Both studios have announced their plans to support Android XR, the cutting-edge operating system designed for Google’s upcoming XR technology. This move means some of their beloved games will soon be available on this platform.
Android XR is poised to make its grand entrance with Samsung’s ‘Project Moohan’ mixed reality headset, projected to hit the shelves in 2025. Unlike its predecessor, Daydream, Android XR is the real deal—a full-fledged Android adaptation ready to power XR headsets. It not only opens doors to the extensive library of traditional Android apps but also paves the way for fresh, immersive XR experiences.
Having established themselves as pioneers in the XR realm, Google’s Owlchemy Labs and Resolution Games are once again leveraging their experience in this space. Both studios have a strong track record of embracing major VR platforms, making this latest initiative a natural progression for them.
In separate announcements, Owlchemy Labs shared that their incredibly popular games, Job Simulator (2016) and Vacation Simulator (2019), are headed to Android XR. Meanwhile, Resolution Games confirmed that the hit multiplayer board game, Demeo (2021), will be joining the lineup as well.
Samsung’s Project Moohan is set to feature impressive hand and eye-tracking capabilities. It also plans to incorporate first-party motion controllers and PC VR streaming, offering a blend of features similar to both Apple Vision Pro and Quest. This makes it an intriguing hybrid of the two.
For Owlchemy Labs and Resolution Games, which have already adapted their games to include hand and eye-tracking on Vision Pro, transitioning to Android XR seems relatively straightforward. This is largely due to Unity’s comprehensive support for Android XR, which simplifies the process with its OpenXR software standard integration.
Owlchemy Labs shared in a press statement, “Developing for Android XR gave us a seamless way to craft immersive experiences compatible with various XR devices. The platform’s integration with the Unity engine, offering extensive functionality directly via Unity APIs, helped us adapt our Unity-based games to the XR environment without needing third-party library integration.”
Resolution Games echoed this sentiment. CTO Johan Gästrin highlighted Google’s alignment with the studio’s vision for social experiences in the XR space, calling Google’s step a “prominent stance.”
With these three games offering great entry points for newcomers—from the chaotic fun of Job Simulator to the engaging multiplayer dynamics of Demeo—the future looks promising. However, whether other XR studios will follow suit with Android XR remains to be seen. Much hinges on the success of Project Moohan, especially with the eventual revelation of the headset’s price, specs, and precise launch date.