Reflecting on Baldur’s Gate 3, players often reminisce about their adventures across the captivating landscapes of the Sword Coast. From wandering the wilderness near Elturel to exploring the vibrant streets of Baldur’s Gate, Larian Studios has offered an array of stunning locations. Yet, amidst the thrilling escapades, one of the most essential parts of the journey happens at the campsite. This is where Tav, The Dark Urge, and their companions find a bit of home as they navigate their epic quest.
Campsites play a key role in Baldur’s Gate 3, offering spaces for character bonding, much-needed rest, and advancement in the storyline. With 17 campsites spread throughout the campaign, Larian Studios has crafted unique and immersive spaces that reflect the diverse charm of Faerun’s varied landscapes. Although players have the flexibility to set up camp at almost any point, the specific design, aesthetic, cohesiveness, and narrative weight of each campsite collectively enrich the gaming experience. Not all campsites are created equal, and some definitely shine brighter than others.
S-Tier: The Best of Baldur’s Gate 3
One of the early and most accessible camps in Act 1 is the Wilderness Camp. It offers a tranquil retreat from the nearby hazards of the fallen city, Elturel. Often the first campsite players encounter, it holds a nostalgic charm, becoming a beloved location for many. With its lush greenery and cozy hideaways, it’s a calming start for an epic journey, where companions share comfortable moments amidst the early game’s tension.
The Underdark Camp presents a stark contrast with its dark and eerie ambiance. The moody atmosphere, combined with the vibrant hues of the surrounding flora, creates a unique and haunting beauty. It’s a distinctly memorable location, thanks to its visually captivating bioluminescence and the characteristic Underdark aesthetic that perfectly captures the essence of a D&D realm.
Meanwhile, the Shadow-Cursed Lands offer myriad secrets and perilous adventures. Its primary camp gives players a secure haven amidst the haunting environment of Act 2. The blood-red grass and barren surroundings contribute to an intense visual narrative that amplifies the tension and stakes of the storyline during this act.
A-Tier: Campgrounds Fit for Heroes
Perched on a mountain, the Rosymorn Chapel Grounds offer jaw-dropping vistas that have captured the hearts of many. This breathtaking spot serves as a perfect getaway after a long day’s adventuring, with companions perfectly nestled in comforting proximity.
Elfsong Tavern is a cherished locale for a reason. In Act 3, players can rent a room here, transitioning from unpredictable outdoor camps to lavish, well-appointed accommodations. Its rich decor and inviting conversational nooks make it an ideal place to unwind, all while being deeply connected to the heart of the Lower City.
Then there’s the Lower City Harbor, an escape from the hustle of countless quests. Tucked away in the gritty yet intimate corners of the harbor, it’s a hideaway where companions can bond over life-changing events. It truly symbolizes one of Act 3’s hidden gems.
In the early stages of Act 1, the Overgrown Ruins resonate with mystery. This hidden camp, with its statues and echoes of ancient worship, invites players into a rich narrative tapestry, enhancing their curiosity and drive to uncover its secrets.
Finally, Wyrm’s Lookout stands as a premier rest stop during the transition between Acts 2 and 3. While only accessible briefly, its breathtaking vistas and the dramatic narrative shifts that occur here make it an unforgettable experience.
B-Tier: Gather The Party, But Stay A While
Set in the midst of a refugee crisis, Rivington’s outskirts provide a decent bivouac removed from the turmoil. Though away from the intense action, it serves as a reminder of the imminent dangers lying ahead.
Last Light Inn is a beacon of hope amid the Shadow-Cursed Lands. Its riverside camp appears as a comforting refuge in Act 2’s mysterious storyline, though unsettlingly close to ever-looming threats.
Beneath the Rosymorn Monastery, Creche Y’llerek serves as a significant cultural touchstone for Lae’zel questlines. While its resources are specialized, the austere conditions and underlying tensions detract from its appeal as a relaxing campsite.
Then there’s the Gauntlet of Shar, an intimidating domain filled with demanding puzzles. The campsite here, burdened by daunting tasks, offers a haunting yet impressive visual arrangement, despite being perpetually linked with ongoing quests.
C-Tier: Just for a Night
Deep in the Underdark, the Grymforge is a camp surrounded by lava flows and solid stone structures. Despite its enchanting details, like sunlight playing across Astarion’s tent, its brief use and the location’s searing heat make it less appealing.
In an unexpected choice, the Moonrise Towers’ basement becomes an unusual clandestine campsite. Despite its appropriate air of secrecy, it’s hardly an inviting option for relaxation amidst its covert dealings.
Likewise, the Blighted Village basement in Act 1 is hardly inviting, cluttered with disarray and pests. Its discomfort spurs players to seek a more welcoming camp elsewhere.
Lastly, the Owlbear Cave and Spider Lair Cave highlight why caves might not be the ideal refuge. Small, dreary, and disconnected from the narrative weight of Act 1, they are easily forgotten amidst superior camp options. However, some might find solace in the Owlbear Cave for the chance to adopt an adorable NPC who adds a gleam of warmth to their camp experiences.